Apple Game Frameworks and Technologies: currentPlayer = nil
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2
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12
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27 January 2021
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Apple Game Frameworks and Technologies:
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0
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4
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27 January 2021
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Apple Game Frameworks and Technologies: Show the Game Center Dashboard failing
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2
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14
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25 January 2021
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Apple Game Frameworks and Technologies - Adding monster entity to scene array (779)
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6
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51
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25 January 2021
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Apple Game Frameworks and Technologies: Need to add PhysicsComponent to Val
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2
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21
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25 January 2021
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Apple Game Frameworks and Technologies: Changes to GameScene+PhysicsContact
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1
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14
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25 January 2021
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Apple Game Frameworks and Technologies: Dungeon tiles not "there" for Scenes 2 & 3
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1
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14
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21 January 2021
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Apple Game Frameworks and Technologies: clarifying where animationType property goes
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0
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11
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20 January 2021
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Apple Game Frameworks and Technologies: Val's revenge background doesn't fill screen
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2
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26
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14 January 2021
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Apple Game Frameworks and Technologies: backcourt.rawValue + 1
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0
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23
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11 January 2021
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Apple Game Frameworks and Technologies: Tweaking the Miss Routine (no removeFromParent)
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1
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25
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11 January 2021
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Apple Game Frameworks and Technologies: 50 + and 60 * (?)
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0
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19
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11 January 2021
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Apple Game Frameworks and Technologies: why build SKRange and then use lowerLimit and UppoerLimit?
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0
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20
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11 January 2021
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Apple Game Frameworks and Technologies: Chapter 5 question
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6
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41
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11 January 2021
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Apple Game Frameworks and Technologies: Gravity “speed” vs. “acceleration”
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2
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37
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11 January 2021
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Apple Game Frameworks and Technologies: Build 2D Games with SpriteKit & Swift - 'spite' typo (page 54)
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1
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22
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9 January 2021
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Apple Game Frameworks and Technologies: downloaded resources suggestion
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3
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30
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6 January 2021
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Apple Game Frameworks and Technologies: Chapter 10, collision boxes
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3
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37
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18 December 2020
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Apple Game Frameworks and Technologies - BodySize and Offsets do not work properly if player is outside of the dungeon tiles. (page 236)
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1
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39
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7 December 2020
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Apple Game Frameworks and Technologies: Create a New Sprite Atlas
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5
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106
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23 September 2020
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Apple Game Frameworks and Technologies
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9
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586
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23 September 2020
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Apple Game Frameworks and Technologies: SVG instead of PNG
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2
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85
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23 September 2020
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Apple Game Frameworks and Technologies: SKEffectNode not centered (p 149, B3)
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1
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84
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15 September 2020
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Apple Game Frameworks and Technologies: fadeIn to alpha 1.0 when alpha was already 1.0 (p 143)
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1
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79
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15 September 2020
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Apple Game Frameworks and Technologies: Class property redeclared as local (p 115)
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1
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83
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8 September 2020
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Apple Game Frameworks and Technologies: Distance calc could be simpler for this point of the book (p 54)
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1
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93
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7 September 2020
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Apple Game Frameworks and Technologies: Wrote binary, meant decimal (p 85)
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2
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88
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7 September 2020
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Apple Game Frameworks and Technologies: PhysicsCategory.floor was renamed (p 87)
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1
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92
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7 September 2020
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Apple Game Frameworks and Technologies: Prefix chapter number in zip file
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1
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91
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7 September 2020
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Apple Game Frameworks and Technologies: Misleading explanation of gloop end pos (p 62)
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1
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104
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7 September 2020
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