Apple Game Frameworks and Technologies: Dungeon tiles not "there" for Scenes 2 & 3

Title: Apple Game Frameworks and Technologies: Dungeon tiles not “there” for Scenes 2 & 3 (page 361)

When I copy over GameScene_2.sks, and GameScene_3.sks into my project, the dungeon tiles are not showing up (and are constraint Val’s movement if I try to play those levels)

I’ll attempt to see if I can determine how to fix it, but I would think you’d want them to “just work”.

(Using Xcode 12, btw)

The “fix” was simple enough.

I unlocked the dungeon tiles maps on scenes 2 and 3, deleted them, and then copied the dungeon map tiles from Scene 1, and everything is rendering fine.

(Maybe I should have tried a more forensic approach to determining what was actually “wrong”, but, hey, back up and running.)