Apple Game Frameworks and Technologies: Create a New Sprite Atlas

Just a heads up that in Xcode 12 the path for creating a Sprite Atlas is:

(In the chapter “Add the Images Resources for the Player”).

:+1:t2:

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Hi, Fernando.

I noticed that while I was testing with Xcode 12. Once I get the remaining chapters complete, I’ll go back and update everything so that readers can follow along with Xcode 12.

Off-topic: It looks like you’re working on porting Gloop Drop to other platforms. Is that correct?

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Cool, thanks for the update.

That’s correct. I’m also using SwiftUI (e.g. SceneView) and the new App protocol. I’m also planning to use Combine whenever possible.

I’m putting my code here: GitHub - backslash-f/pragprog-apple-game-frameworks: Repo for the book "Apple Game Frameworks and Technologies, Build 2D Games with SpriteKit & Swift" by Tammy Coron published by The Pragmatic Bookshelf., if you want to take a look.

I just got started and I don’t have much free time, so this will take a while…

(BTW should I update the license there? I just realized that I’m using the default MIT – please let me know if that’s ok.)

That’s great. I’ll check it out for sure!

I’m planning to add a chapter—or at least some content—for SwiftUI and porting the second game, Val’s Revenge, to macOS, and maybe tvOS too. We’ll see. :slight_smile:

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That would be awesome!

Seeing my crappy game attempts running on my AppleTV for the first time was a truly magical moment to me haha! :tv::man_cartwheeling:


:upside_down_face:

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