Why old games never die (but new ones do)

Illarion is a perfect example of how tight-knit communities defy gaming trends. That game’s been chugging since 2000

Players didn’t just log in they built decades-long bonds. Guilds became friend groups, weddings happened in-game, real-life meetups organically formed.

When tech aged, the community modded it themselves. No corporate roadmap just veterans teaching newbies how to code quests or fix bugs.

Side note: Ever notice how these legacy communities self-police? Toxicity rarely takes root when everyone’s on a first-name basis for 10+ years. Funny how human connection solves problems no report system ever could.

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