It’s well known that video games today are disposable pieces of slop. Modern multiplayer games tend to fall into one of two categories: they’re abandoned after a while and the servers a…
Read in full here:
It’s well known that video games today are disposable pieces of slop. Modern multiplayer games tend to fall into one of two categories: they’re abandoned after a while and the servers a…
Read in full here:
New games require gigabytes of storage and good GPU, so you need to have a good PC/laptop to be able to play them.
…or a PS5 ![]()
Not really, even if you have a good enough hardware you still are going back to old games. This is because of 2 things:
Habits - it’s easier to play card game you already know and played thousands of times when in the background there is a podcast you want to somehow remember ![]()
Let’s call it “child rejection” - no matter how hard history you had, the most important things you remember are the good ones (not matter how “cheap” they were) and this is how your brain is working. ![]()
People simply prefer to stay in “comfort zone” - maybe x years ago there was nothing in the shop, maybe you don’t know anyone who was not afraid of inflation, poor salary and so on … but you, you were a child, you did not had as many responsibilities as you have now. ![]()
It’s easier to continue than start over again - that’s a really a natural thing. Sometimes it may be a problem, but with a good motivation/perspective it’s not really a bad thing. ![]()
it is a survival bias. those old games often spends a lot of resources to develop and have a solid game design.
The ideas never fade out.
I still enjoy playing old school 2D games ![]()
Illarion is a perfect example of how tight-knit communities defy gaming trends. That game’s been chugging since 2000
Players didn’t just log in they built decades-long bonds. Guilds became friend groups, weddings happened in-game, real-life meetups organically formed.
When tech aged, the community modded it themselves. No corporate roadmap just veterans teaching newbies how to code quests or fix bugs.
Side note: Ever notice how these legacy communities self-police? Toxicity rarely takes root when everyone’s on a first-name basis for 10+ years. Funny how human connection solves problems no report system ever could.