The game crashes at a start after I've include miniaudio to gradle

Hi folks! :victory_hand: How are you? :slightly_smiling_face: I’m newcommer here. Without useless words I want to ask you the question.

I have the game that I was wrote in LibGDX with using Java language :backhand_index_pointing_down:

The version 0.6.0 works really fine on Android devices, but I taken decision to include gdx-miniaudio (GitHub - rednblackgames/gdx-miniaudio: Advanced Cross Platform Audio Engine for libGDX based on MiniAudio · GitHub) to my game. Since this time - the game works well, but only for desktop platforms :sweat_smile:, on mobile devices - it won’t works :slightly_smiling_face:. The game crashes at a launch.

So, I want to ask you, bodies: Where’s the problem may exists? How can I “repare” and fix this?

Thanks in advance! :slightly_smiling_face:

P.S: I have Android 13.