Rust Coreutils: Fixing Low-Hanging Performance Fruit

Rust Coreutils: Fixing Low-Hanging Performance Fruit.
September 13, 2022
I have been toying with learning Rust for the last few years, but since I wasn’t able to use it at work it never really stuck with me. Throughout my career I mainly worked on low-latency C/C++ systems, and on performance engineering work directly (benchmarking, optimization work, etc) and Rust is trying to play in the same ballpark. Since retiring at the start of this year I’ve had a little more free time, so I’ve been spending more time writing Rust code for my personal projects and trying to contribute to some Rust OSS projects to get a feel for the language.

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