Flutter might be a good choice,
The same code will run not only on both plataforms but on the browser and desktop as well.
it’s baked by google itself, so you know, “lots of support and tutorials”.
and well, someone might say “but flutter uses dart…”
I don’t think that’s a problem… dart is quite similar to java, javascript and etc so if you code in any of these you can pick it up quite quickly
Yes, I agree with @faust about using something like Flutter to deliver apps for both iOS and Android. One of the selling points is that one can share a lot of common code between both platforms. However, you may need to write platform-specific code (i.e. Swift on iOS or Kotlin/Java on Android) if the functionality doesn’t exist within the Flutter SDK.
Adammaiken89, That looks like a possibility but there is a warning in the instructions for setting up the environment that reads:
“To write iOS-specific code and run an iOS application on a simulated or real device, you’ll need a Mac with macOS. This cannot be performed on other operating systems, such as Microsoft Windows. This is an Apple requirement.”
I am running on windows, so that doesn’t appear to be a viable option.
I recommend using Flutter for your cross-platform mobile app development, especially since you already have experience with iOS and Android programming. Flutter offers a seamless way to create a single codebase that works on both platforms. Its expressive UI, hot-reload feature, and extensive widget library make it an excellent choice for developing a control device for robots over Wi-Fi. Flutter’s Dart programming language is beginner-friendly, and the framework itself provides comprehensive documentation and an active community for support. This will streamline your development process and allow you to focus on creating a robust and efficient application for both iOS and Android platforms.