Paintball Game Project

In this clip, is present final design of scene and realistic multicolor bullets. In the next video (approximate 2025 or 2026) is presented final game only ai enemy.

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Test Version Gameplay. Next I will have to play many tests to develop a dataset with more variables for a finer accuracy of the AI ​​system. The next version will possibly contain more fluent animations and the team system. The graphic part remains the same, only the repositioning of the obstacles and the addition of new types of obstacles and other levels.

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Hello everyone, for an indefinite period I will not post anymore, the project in this post, and other future projects, will be published on GitHub: axenteflorin24 · GitHub.

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I created a open source public version of this “Godot engine paintball game” project with periodic updates until the project is completed.

Status: in development and update of changes

Description: Offline paintball shooter game. In the game there are two teams of 4 players each, the Computer team of four ai players, and the human paintball team of three ai players plus the human player.The objective of this project is to create and design shooter games and is educational only, not containing materials that require licenses.

Game modes: the modes and rules from the real paintball game will be taken over plus practical minigames - target shooting.

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New updates for this project, basic animations, gun and bullet have been added. The target is hit and counted only if it is touched by a moving 3d spherical bullet. The next and final update for this project will be with a mechanism system for AI players. More details in the link in the previous post

The first stage for bots, ai player, ai enemy or NPC… is presented in this clip, a personalized navigation system with the ability to avoid obstacles without getting stuck.

This looks very cool. :slight_smile:

The map is sparse, I would need more bunker :laughing: . Appreciate you work!