I developed my first game and I am trying to polish the demo before the next fest to be able to get feedback. The story consists an engineer who build a neural network for a government before getting jailed and being marked as a traitor. He escapes during an earthquake and tries to hack his own system from a 20 year-old terminal. The game consists choosing the right nodes, reflex tests, and memorizing the boxes in a correct order. You open archives of the regime at each level that ends with 5 and every 10 levels there is a boss level which make you open a part of the story. I would love to hear your opinion about the story, gameplay and user experience. Thank you a lot in advance!
Hi there, congratulations on developing your first game, Project: AFTERSHOCK! The premise sounds really engaging, a story about an engineer hacking his own neural network from a terminal is a fresh and intriguing concept. It’s great that you’re seeking playtesters to polish the demo. The mix of choosing nodes, reflex tests, and memory challenges sounds like it could create a compelling and varied gameplay loop. For anyone interested in seeing how different games approach user experience and design, they might also enjoy exploring another game available for download, which offers a different style of casual play. I hope your playtest goes well and you gather lots of useful feedback to refine your project further!