Learning to Fly: Let's simulate evolution in Rust! (pt 4)

In this series we’ll create a simulation of evolution using neural network and genetic algorithm.

I’m going to introduce you to how a basic neural network and genetic algorithm works, then we’ll implement both in Rust and compile our application to WebAssembly

This post is part of the learning-to-fly series:

  1. The Domain
  2. The Neural Network
  3. The Genetic Algorithm
  4. The User Interface

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