Hello again!
In order to skip turn with the space key I had to move
*turn_state = TurnState::PlayerTurn;
to the line after the end of the if delta.x != 0 || delta.y != 0 block. Otherwise it would only change state if the Player actually moved.
Hello again!
In order to skip turn with the space key I had to move
*turn_state = TurnState::PlayerTurn;
to the line after the end of the if delta.x != 0 || delta.y != 0 block. Otherwise it would only change state if the Player actually moved.
Thank you! I’ve logged the issue, should be able to get that into beta 3 this week.