Game Programming in Prolog - Part 1.
This article explains how a game can be made in Prolog by leveraging the hidden power of logic programming. Inspired by the elegance of data-driven design and declarative programming paradigms, I will be explaining a new way of designing game rules which can at the same time be used as the source code of the gameplay system itself.
Read in full here:
This thread was posted by one of our members via one of our news source trackers.