Game Developer Tricks

Saw this on Tiktok and thought it was worth sharing :laughing:

#1 is pretty obvious but the rest I wasn’t aware of…

Any surprising to you? Others you know of?

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I just stumbled upon this thread and I’m thrilled to see such a vibrant discussion about game development tricks! The insights and tips shared here are incredibly valuable, not just for beginners but also for seasoned developers looking to refine their craft. I’m particularly fascinated by the techniques discussed for optimizing game performance and enhancing player engagement. If anyone is willing to share more, I’m curious about the specific tools or software you find indispensable in your development process. Also, how do you balance between pushing the boundaries of innovation and ensuring a smooth, bug-free user experience?

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This is a fun thread! It’s interesting to see a lighthearted take on “tricks” game developers might use in their games. Thanks for sharing, AstonJ!

Here are a few common mechanics that some might consider “tricks”:

  • Near Misses: This is where the player narrowly avoids an obstacle or enemy, creating a sense of excitement and accomplishment.
  • Tutorial Disguises: Sometimes, introducing new mechanics can be disguised as part of the environment or story, making them feel more natural.
  • Artificial Difficulty: While not always desirable, some games might use mechanics that create a temporary challenge without adding depth.

Are there any specific mechanics you’ve noticed in games that you’d consider “tricks”?

It would be great to hear from other developers about their experiences!