Last week I made a game called Death’s Clutch in 10 days for a game jam hosted by Newgrounds. Making it was a lot of fun because it involved a lot of customized rendering like making DOOM-inspired 2D billboards that move in 3D, or hacking PlayCanvas’s material system to get stylized lighting.
I hope this “how it’s made” article will be useful for others seeking to stylize their PlayCanvas games, and I’m curious if any readers know of better ways to implement these effects (especially curious about comparing with other engines/workflows).
The other reason I wanted to document this process was as a reminder to myself of how beautiful things are made — layer by layer.
Read in full here:
https://omarshehata.me/html/playcanvas-horror-aesthetic/
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