Building a Distributed Turn-Based Game System in Elixir

In their weekly newsletter, Jared Santo from the Changelog shared this blog post by Mark Ericksen over at fly.io:

What is really interesting is the section of what he didn’t have to build to get this working. I can’t wait until I get a little better at Elixir to be able to try (and understand) things like this.

If anyone is interested in the code for this, Mark shared it here:

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