In their weekly newsletter, Jared Santo from the Changelog shared this blog post by Mark Ericksen over at fly.io :
Running Elixir on Fly.io let me easily create a globally distributed, privately networked, clustered, multi-player game server! Here's how.
What is really interesting is the section of what he didn’t have to build to get this working. I can’t wait until I get a little better at Elixir to be able to try (and understand) things like this.
If anyone is interested in the code for this, Mark shared it here:
Demonstration of building a clustered, distributed, multi-player, turn-based game server written in Elixir.
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Looks good Dwayne - and the sort of thing that could be submitted to this showcase/challenge idea:
Svelte has a monthly showcase of community created projects and after seeing some of the cool stuff they’ve included (like this) I got thinking whether it might be an idea for us to encourage similar too? Perhaps we can give a book away to the most...
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