Building a Distributed Turn-Based Game System in Elixir

In their weekly newsletter, Jared Santo from the Changelog shared this blog post by Mark Ericksen over at

What is really interesting is the section of what he didn’t have to build to get this working. I can’t wait until I get a little better at Elixir to be able to try (and understand) things like this.

If anyone is interested in the code for this, Mark shared it here:


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Looks good Dwayne - and the sort of thing that could be submitted to this showcase/challenge idea: