Hi, David.
Thank you for pointing this out. I’ve updated the explanation, which will be made available in the next release.
However, for those reading now, the updated explanation reads as follows:
Here, you’re setting the end position of the drop; in other words, where you want the drop to land.
I also expanded the step-by-step that goes along with it—the updates noted in bold text:
- First, you set the y-position using the input value stored in
floorLevel.- Then, you add two scale actions to make the drop stretch a little; this gives it a drip-like > appearance.
- Next, you create actions to fade-in and move the drop down the scene.
- Finally, for some more visual appeal, you tweak the scale of the drop, and then run this sequence of actions. You give it a named key so that you can access this action later using its name.
Again, thanks for the feedback.