Advanced Hands-on Rust (PragProg)

Unlock Rust development with reusable libraries, traits, macros, and generic metaprogramming. Build code without the boilerplate, and learn advanced concepts.

hwmrust-500

Herbert Wolverson @herbert

edited by Tammy Coron @Paradox927

Accelerate your Rust development with reusable libraries, and build a game development toolkit that helps you quickly create games using the Bevy Engine. Improve your code with testing, benchmarking, and optimization. Unlock Rust’s trait and generic metaprogramming systems to develop code that adapts to fit your needs. Customize libraries with feature flags, and customize language syntax with macros. Master concurrency with threads and asynchronous programming. Structure your programs with reusable state management, menus, user interface elements, and asset management. Quickly build games with reusable physics and collision detection. Make your games pop with animations, particles, and rendering tricks, including parallax layering.

Accelerate your Rust development with intermediate to advanced concepts. Build reusable libraries; unleash generics, traits, macros, and more as you level up your Rust skills. Apply your skills to build a game development toolkit that helps you quickly build 2D games without reinventing the wheel when you start a new project.

Each chapter in this book includes hands-on, practical development using intermediate through advanced Rust. Make learning fun by building games as you apply language concepts. Develop several games and build the tools you need to unleash your creativity or apply the concepts to your own Rust projects.

Improve your code with testing, benchmarking, and optimization. Unlock the power of Rust’s trait and generic metaprogramming systems to create code that adapts to fit your needs. Customize libraries with feature flags, and customize language syntax with macros. Structure your code with reusable state management, menus, user interface elements, and asset management. Quickly build games with reusable physics and collision detection. Make your games pop with animations, particles, and rendering tricks, including parallax layering.

This book is the ideal follow-up to take the skills you gained in Hands-on Rust to the next level—or it can be read stand-alone once you’ve mastered basic Rust.


Herbert Wolverson has worked as a programmer and an indie game developer since the late 1990s. He’s taught programming and IT skills at a variety of levels, contributes to multiple open source projects, and is active in the game development scene.


Don’t forget you can get 35% off with your Devtalk discount! Just use the coupon code “devtalk.com" at checkout :+1:

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Congratulations @herbert :partying_face: I was wondering when we’d see another book from you! I am sure it will be just as successful as your last one :smiley:

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Thank you! It’s great to be back. I took a long break with the arrival of our daughter - Amy. I’ve been really enjoying being back in the writer’s chair!

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Aww double congratulations! :baby: :tada:

I’m sure she’ll grow up to be a superstar programmer, haha! :024:

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Yes double congrats! :champagne::tada::confetti_ball::balloon: purchasing your book as we ‘speak’ :nerd_face::+1:

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Should be a good follow-up after reading his first book, Hands-On Rust

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