# \#culling

**URL:** https://forum.devtalk.com/tag/culling/3450.md

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## [Building a Cross-Platform GPU Procedural Grass System in Unity URP (Optimized for Mobile)](https://forum.devtalk.com/t/building-a-cross-platform-gpu-procedural-grass-system-in-unity-urp-optimized-for-mobile/221100)

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**Author:** [@AkilarLiao](https://forum.devtalk.com/u/AkilarLiao)\
**Replies:** 1\
**Last updated:** [18 December 2025 19:51 UTC](https://forum.devtalk.com/t/building-a-cross-platform-gpu-procedural-grass-system-in-unity-urp-optimized-for-mobile/221100 "2025-12-18T19:51:38Z")

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Hello Devtalk Community, I’m sharing a GPU-Driven Procedural Grass System for Unity URP, heavily optimized for mobile. Key Features & Challenge: This system handles Procedural Generation and implements precise ViewFrust…
