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book-apple-game-frameworks-and-technologies
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Apple Game Frameworks and Technologies: backcourt.rawValue + 1
PragProg Customers
question
,
book-apple-game-frameworks-and-technologies
0
661
11 January 2021
Apple Game Frameworks and Technologies: Tweaking the Miss Routine (no removeFromParent)
PragProg Customers
errata
,
book-apple-game-frameworks-and-technologies
1
713
11 January 2021
Apple Game Frameworks and Technologies: 50 + and 60 * (?)
PragProg Customers
errata
,
book-apple-game-frameworks-and-technologies
0
760
11 January 2021
Apple Game Frameworks and Technologies: why build SKRange and then use lowerLimit and UppoerLimit?
PragProg Customers
question
,
book-apple-game-frameworks-and-technologies
0
566
11 January 2021
Apple Game Frameworks and Technologies: Chapter 5 question
PragProg Customers
question
,
book-apple-game-frameworks-and-technologies
6
814
11 January 2021
Apple Game Frameworks and Technologies: Gravity “speed” vs. “acceleration”
PragProg Customers
suggestion
,
book-apple-game-frameworks-and-technologies
2
638
11 January 2021
Apple Game Frameworks and Technologies: Build 2D Games with SpriteKit & Swift - 'spite' typo (page 54)
PragProg Customers
errata
,
book-apple-game-frameworks-and-technologies
1
656
9 January 2021
Apple Game Frameworks and Technologies: downloaded resources suggestion
PragProg Customers
suggestion
,
book-apple-game-frameworks-and-technologies
3
938
6 January 2021
Apple Game Frameworks and Technologies: Chapter 10, collision boxes
PragProg Customers
book-apple-game-frameworks-and-technologies
3
463
18 December 2020
Apple Game Frameworks and Technologies - BodySize and Offsets do not work properly if player is outside of the dungeon tiles. (page 236)
PragProg Customers
errata
,
book-apple-game-frameworks-and-technologies
1
603
7 December 2020
Apple Game Frameworks and Technologies: Create a New Sprite Atlas
PragProg Customers
errata
,
book-apple-game-frameworks-and-technologies
5
919
23 September 2020
Apple Game Frameworks and Technologies: SVG instead of PNG
PragProg Customers
game-dev
,
swift
,
book-apple-game-frameworks-and-technologies
2
786
23 September 2020
Apple Game Frameworks and Technologies: SKEffectNode not centered (p 149, B3)
PragProg Customers
errata
,
book-apple-game-frameworks-and-technologies
1
761
15 September 2020
Apple Game Frameworks and Technologies: fadeIn to alpha 1.0 when alpha was already 1.0 (p 143)
PragProg Customers
question
,
book-apple-game-frameworks-and-technologies
1
605
15 September 2020
Apple Game Frameworks and Technologies: Class property redeclared as local (p 115)
PragProg Customers
errata
,
book-apple-game-frameworks-and-technologies
1
653
8 September 2020
Apple Game Frameworks and Technologies: Distance calc could be simpler for this point of the book (p 54)
PragProg Customers
suggestion
,
book-apple-game-frameworks-and-technologies
1
640
7 September 2020
Apple Game Frameworks and Technologies: Wrote binary, meant decimal (p 85)
PragProg Customers
errata
,
book-apple-game-frameworks-and-technologies
2
648
7 September 2020
Apple Game Frameworks and Technologies: PhysicsCategory.floor was renamed (p 87)
PragProg Customers
errata
,
book-apple-game-frameworks-and-technologies
1
757
7 September 2020
Apple Game Frameworks and Technologies: Prefix chapter number in zip file
PragProg Customers
suggestion
,
book-apple-game-frameworks-and-technologies
1
962
7 September 2020
Apple Game Frameworks and Technologies: Misleading explanation of gloop end pos (p 62)
PragProg Customers
errata
,
book-apple-game-frameworks-and-technologies
1
817
7 September 2020
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