Where is VR now, where is it going in the next 5 years, and in the next 25? Are you using it? What for?

Practical (or maybe subjective) problems with VR:

  • Big and heavy headsets – I tried one once (don’t remember the brand) and half my head got sweaty and the set started feeling heavy on it and that was for like 15 minutes of gaming. >_<
  • Still needs a cable and can’t function on its own – although that might not be a problem if a good enough running treadmill + a VR set is invented (akin to the ones in “Ready Player One” movie).
  • Graphics quality is usually abysmal. I recognize this is being [very slowly] improved with time but IMO the technology is stuck; until NVIDIA or AMD put out their 5nm-based GPUs I don’t see VR being able to do more in the current small[-ish] form factor.
  • The interface is really bad, most of the time. Just seeing two [occasionally] disappearing hands floating in front of you is… unnatural. I pray people don’t adapt to that because gods help them when they unplug the set!

I do absolutely agree that VR has more value as a work / education platform compared to games though!

To this day, 18 years later, I still get reminded of this scene from “Matrix: Reloaded” when I hear “VR is for work and education”: :point_down:


…but I think I’ll opt to work like this instead for as long as it is possible! :point_down:

2 Likes