Practical (or maybe subjective) problems with VR:
- Big and heavy headsets – I tried one once (don’t remember the brand) and half my head got sweaty and the set started feeling heavy on it and that was for like 15 minutes of gaming. >_<
- Still needs a cable and can’t function on its own – although that might not be a problem if a good enough running treadmill + a VR set is invented (akin to the ones in “Ready Player One” movie).
- Graphics quality is usually abysmal. I recognize this is being [very slowly] improved with time but IMO the technology is stuck; until NVIDIA or AMD put out their 5nm-based GPUs I don’t see VR being able to do more in the current small[-ish] form factor.
- The interface is really bad, most of the time. Just seeing two [occasionally] disappearing hands floating in front of you is… unnatural. I pray people don’t adapt to that because gods help them when they unplug the set!
I do absolutely agree that VR has more value as a work / education platform compared to games though!
To this day, 18 years later, I still get reminded of this scene from “Matrix: Reloaded” when I hear “VR is for work and education”: ![]()
…but I think I’ll opt to work like this instead for as long as it is possible! ![]()

