# Visual programming should start in the debugger

**URL:** <https://forum.devtalk.com/t/visual-programming-should-start-in-the-debugger/162984>\
**Category:** In The News\
**Tags:** start, programming, in-the-news\
**Created:** [20 July 2024 14:52 UTC](https://forum.devtalk.com/t/visual-programming-should-start-in-the-debugger/162984 "2024-07-20T14:52:11Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![CommunityNews](https://forum.devtalk.com/user_avatar/forum.devtalk.com/communitynews/32/1113_2.png) [@CommunityNews](https://forum.devtalk.com/u/CommunityNews)\
**Post date:** [20 July 2024 14:52 UTC](https://forum.devtalk.com/t/visual-programming-should-start-in-the-debugger/162984/1 "2024-07-20T14:52:11Z")

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> Visual Programming Should Start in the Debugger.  
> Just like CAD didn’t make everyone an industrial designer, visual programming isn’t going to make everyone a programmer. Whether textual or visual, there’d still be a lot of underlying concepts (and how they are composed) to learn. But still, I think it’s underexplored.

Most visual programming paradigms focus on coding–the

Read in full here:

> **[Visual Programming Should Start in the Debugger](https://interjectedfuture.com/visual-programming-should-start-in-the-debugger/)**
>
> Just like CAD didn't make everyone an industrial designer, visual programming isn't going to make everyone a programmer. Whether textual or visual, there'd still be a lot of underlying concepts (and how they are composed) to learn. But still, I think...

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