The Next Mainstream Programming Language: A Game Developer’s Perspective (2006)

Game Development
– Typical Process

What’s in a game?
– Game Simulation
– Numeric Computation
– Shading

Where are today’s languages failing?
– Concurrency
– Reliability

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Such an old document I remember reading over a decade ago! Basically rust solves almost all of it now, and using types properly solves the rest in ways that users can’t really break out of, and engines like Bevy are the design of how he says engines ‘should’ be designed, lol.

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