# The Lobster Programming Language

**URL:** <https://forum.devtalk.com/t/the-lobster-programming-language/212756>\
**Category:** In The News\
**Tags:** via-news-bot, programming, in-the-news\
**Created:** [29 August 2025 01:36 UTC](https://forum.devtalk.com/t/the-lobster-programming-language/212756 "2025-08-29T01:36:01Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![CommunityNews](https://forum.devtalk.com/user_avatar/forum.devtalk.com/communitynews/32/1113_2.png) [@CommunityNews](https://forum.devtalk.com/u/CommunityNews)\
**Post date:** [29 August 2025 01:36 UTC](https://forum.devtalk.com/t/the-lobster-programming-language/212756/1 "2025-08-29T01:36:02Z")

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> Lobster is a programming language that tries to combine the advantages of static typing and compile-time memory management with a very lightweight, friendly and terse syntax, by doing most of the heavy lifting for you.
> 
> While it is a general purpose language, its current implementation is biased towards games and other graphical things, with plenty of “batteries included” functionality.
> 
> Lobster is Open Source (Apache v2 license) and can be found on [github](https://github.com/aardappel/lobster). Online copy of the full [documentation](http://aardappel.github.io/lobster/README_FIRST.html).

Read in full here:

> **[The Lobster Programming Language — Wouter van Oortmerssen](https://www.strlen.com/lobster/)**
