# Letting Go of Random

**URL:** <https://forum.devtalk.com/t/letting-go-of-random/36744>\
**Category:** Backend In The News\
**Tags:** go\
**Created:** [16 January 2022 16:22 UTC](https://forum.devtalk.com/t/letting-go-of-random/36744 "2022-01-16T16:22:11Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![OvermindDL1](https://forum.devtalk.com/user_avatar/forum.devtalk.com/overminddl1/32/52_2.png) [@OvermindDL1](https://forum.devtalk.com/u/OvermindDL1)\
**Post date:** [18 January 2022 17:31 UTC](https://forum.devtalk.com/t/letting-go-of-random/36744/3 "2022-01-18T17:31:39Z")

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They didn’t even go down the path of using noise **as** a random, but in a fully reproducible way even as access of it changes, while often being faster and often more random as well!

There are a few reasons why I like that even rust did not include random numbers in the standard library, because it’s almost always the wrong thing to use. 🙂

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