Hi everyone,
I’ve been building Kingdom Stack, a voxel-inspired game engine centered around modular systems and reusable tools. Seekers is one of the games I’m developing within that ecosystem.
Recently I experimented with building a character creator and modular equipment system outside the Unity ecosystem using Meshtint assets, and I wanted to see how far those assets could be pushed in a completely different workflow.
The video shows:
• Character customization
• Equipment (armor, shields, weapons)
• Modular attachments
• Live preview updates
• Structured character data intended to support future extensibility
I’m interested in feedback from other developers, especially around:
- Does the customization system feel useful or compelling?
- What features would you expect next?
- Does the “outside Unity” angle seem interesting or not particularly meaningful?
- Are there obvious improvements to the UX/UI or workflow?
Video:
I’m genuinely looking for feedback rather than promotion — curious where others think systems like this should evolve.
Thanks.