# I made StackOrBolt - classic two player turn-based board game with an AI opponent

**URL:** <https://forum.devtalk.com/t/i-made-stackorbolt-classic-two-player-turn-based-board-game-with-an-ai-opponent/246465>\
**Category:** Game Dev Chat/Discussions\
**Tags:** js\
**Created:** [28 May 2026 06:13 UTC](https://forum.devtalk.com/t/i-made-stackorbolt-classic-two-player-turn-based-board-game-with-an-ai-opponent/246465 "2026-05-28T06:13:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![regen-donedev](https://forum.devtalk.com/user_avatar/forum.devtalk.com/regen-donedev/32/8090_2.png) [@regen-donedev](https://forum.devtalk.com/u/regen-donedev)\
**Post date:** [28 May 2026 06:13 UTC](https://forum.devtalk.com/t/i-made-stackorbolt-classic-two-player-turn-based-board-game-with-an-ai-opponent/246465/1 "2026-05-28T06:13:14Z")

</div>

I created an online game where you can modify the evaluation function logic for the Alpha-beta Pruning algorithm dynamically.

It runs natively in the browser.

> <https://github.com/regen-donedev/StackOrBolt/blob/main/README.md>
