Hands-on Rust: Roguelike: draw_batch.set z-order

I noticed that in bracket-terminal draw_batch.set_fancy has a z-order but uses PointF, while draw_batch.set does not have a z-order at all.

This ends up with the Player being rendered underneath items when they are standing over them. Could z-order be added as an optional argument to draw_batch.set?

Thanks,
Musaab