Hands-on Rust: not all monsters destroyed on collision (page 140)

Thank you! That’s not one I remember running into, but I’ll take a look. I’ve added it to the issue tracker, so if there’s another edition - it will be included in the “to fix” list. When I return from vacation, I’ll see if I can find the issue - if I can, I’ll put a bug-fix up on hands-on-rust.com.

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