Title: Hands-on Rust (chapter 10: What can entity see)
The code to add the filter to the tooltips, does not include the “insertion chevron” (whatever you call it), for the line to create the player_fov.
Title: Hands-on Rust (chapter 10: What can entity see)
The code to add the filter to the tooltips, does not include the “insertion chevron” (whatever you call it), for the line to create the player_fov.
I see what you mean - that’s the “code highlight” marker. I’ve added it to the task list, and it’ll make the next beta. Thank you!