Hands-on Rust: FoV oddity on with EmptyArchitect

When I run the EmptyArchitect I observe something strange. The border of the map (i.e. x == 0 || y == 0) is never in the FoV. However the player (and other entities) can go there (since it is empty).

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Thanks! The good news is that this is improved already in the upcoming beta 4, and improved once again when bracket-lib launches its next version (just waiting on an upstream Apple fix before I can release it).

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