Hands-on Rust: clone_dirty cloning HashSet

Title: Hands-On Rust (Chapter 10)

This has been bugging me a bit since coding it, so I tried the change and it seems to work.

Isn’t it a bit expensive to clone a HashSet that you intend to immediately replace?

I tried the following change to clone_dirty(&self) -> Self

    pub fn clone_dirty(&self) -> Self {
        // let mut cloned = self.clone(); // TODO: isn't this expensive??
        // cloned.is_dirty = true;
        // cloned
        Self {
            visible_tiles: HashSet::new(),
            radius: self.radius,
            is_dirty: true,
        }
    }

Game play seems to be working fine so far. I’m assuming that creating a new HashSet is less expensive than closing a populated HashSet. That also raised the question for me as to whether visible_tiles should be Option instead and the None would serve the same purpose as is_dirty. Maybe I’ll see that this is a bad idea as I progress…