Hands-on Rust: Can't make executable work

Hello, first post in this platform.. so if I posting in the wrong place, forgive me.

I’m finishing my journey with the book but I cannot make my executable to work:

thread 'main' panicked at /Users/miname/.cargo/registry/src/index.crates.io-1949cf8c6b5b557f/bracket-terminal-0.8.7/src/hal/gl_common/font.rs:45:18:
Failed to load texture: IoError(Os { code: 2, kind: NotFound, message: "No such file or directory" })
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace

I’ve already checked the folder arrangement and looks ok:

mygame folder is also following this:

.
├── Cargo.lock
├── Cargo.toml
├── readme.md
├── resources
│   ├── dungeonfont.png
│   ├── template.ron
│   └── terminal8x8.png
└── src
    ├── camera.rs
    ├── components.rs
    ├── main.rs
    ├── map_builder
    │   ├── automata.rs
    │   ├── drunkard.rs
    │   ├── empty.rs
    │   ├── mod.rs
    │   ├── prefab.rs
    │   ├── rooms.rs
    │   └── themes.rs
    ├── map.rs
    ├── spawner
    │   ├── mod.rs
    │   └── template.rs
    ├── systems
    │   ├── chasing.rs
    │   ├── combat.rs
    │   ├── end_turn.rs
    │   ├── entity_render.rs
    │   ├── fov.rs
    │   ├── hud.rs
    │   ├── map_render.rs
    │   ├── mod.rs
    │   ├── movement.rs
    │   ├── player_input.rs
    │   ├── random_move.rs
    │   ├── tooltips.rs
    │   ├── use_item.rs
    │   └── use_items.rs
    └── turn_state.rs
fn main() -> BError {
    let context = BTermBuilder::new()
        .with_title("Dungeon Crawler")
        .with_fps_cap(30.0)
        .with_dimensions(DISPLAY_WIDTH, DISPLAY_HEIGHT)
        .with_tile_dimensions(32, 32)
        .with_resource_path("resources/")
        .with_font("dungeonfont.png", 32, 32)
        .with_font("terminal8x8.png", 8, 8)
        .with_simple_console(
            DISPLAY_WIDTH,
            DISPLAY_HEIGHT,
            "dungeonfont.png",
        )
        .with_simple_console_no_bg(
            DISPLAY_WIDTH,
            DISPLAY_HEIGHT,
            "dungeonfont.png",
        )
        .with_simple_console_no_bg(
            SCREEN_WIDTH * 2,
            SCREEN_HEIGHT * 2,
            "terminal8x8.png",
        )
        .build()?;

    main_loop(context, State::new())
}


When I run the game with cargo run it works perfectly. The issue is only with the build --release