In main.rs at State::new, there isn’t self. so remove self.
&mut self.ecs -> &mut ecs
However, at reset_game_level needs self, so it is not same change at State::new.
In main.rs at State::new, there isn’t self. so remove self.
&mut self.ecs -> &mut ecs
However, at reset_game_level needs self, so it is not same change at State::new.
Thank you. I’ve added the issue to the tracker, and it’ll be fixed in the next release. I could’ve sworn I’d got to that one already, but it looks like I missed one!