Hands-on Rust: Automata "islands"

Title: Name of Book: Hands-On Rust (Automata map)

Not really sure you want to do anything to prevent this. (I realize you can only be so thorough getting the “right results” when the important part is what the book is “about”)

Thought I’d share this though.

Was playing the game with some more changes I’m playing with (nothing to do with how the Automata map is generated though), and wound up with this map:

When I saw the amulet (either immediately, or within a move or two), I thought I must have messed something up. Looked at the code and it still said to place the amulet at mb.find_most_distant(). Hmmmm

Looked at map a bit closer and realized that the Automata algorithm had built a tiny “island” dungeon (i.e. disconnected from most of the rest of the map.)

If nothing else, sharing it for the laughs.