Godot - Free and open source 2D and 3D game engine

It’s nice to use, has some baaaad architectural choices that makes it a bit heavy, especially with the virtual dispatch, that they could definitely have done better (though Unity and UE are in the same boat) so it doesn’t scale to high counts of things anywhere near as well, so you will end up having to do some custom drawing or mesh generation at times if you do anything of large counts that’s not a simple particle, but like Unity and UE if the overall ‘entity’ counts are kept low (hundreds of thousands at max) then it’s “fine”. And it’s entirely open source and free, which is always nice!

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