# Godot for AA/AAA game development – What's missing?

**URL:** <https://forum.devtalk.com/t/godot-for-aa-aaa-game-development-whats-missing/91981>\
**Category:** In The News\
**Tags:** development\
**Created:** [17 January 2023 02:40 UTC](https://forum.devtalk.com/t/godot-for-aa-aaa-game-development-whats-missing/91981 "2023-01-17T02:40:52Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![NareshJuego](https://forum.devtalk.com/letter_avatar_proxy/v4/letter/n/43a26b/32.png) [@NareshJuego](https://forum.devtalk.com/u/NareshJuego)\
**Post date:** [15 January 2024 12:28 UTC](https://forum.devtalk.com/t/godot-for-aa-aaa-game-development-whats-missing/91981/3 "2024-01-15T12:28:46Z")

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Godot 4.0’s upcoming release is indeed creating quite a buzz in the game development community! Its major improvements in features, performance, and usability are set to make it a strong contender in the game engine market. When comparing Godot 4.0 to mainstream commercial offerings like Unity or Unreal Engine, several factors stand out. Firstly, Godot’s open-source nature and no-cost model make it highly accessible, especially for indie developers or those on a tight budget. Secondly, its lightweight and flexible design is great for smaller projects or mobile games, though it might still lag behind in terms of high-end graphics and performance capabilities offered by commercial engines. Lastly, the usability improvements and enhanced features in Godot 4.0 are expected to bridge some gaps, but its community-driven support and documentation might not yet match the extensive resources available for its commercial counterparts. Overall, Godot 4.0 seems poised to offer a viable alternative for many developers, but whether it fully matches up to the likes of Unity or Unreal may depend on the specific needs and scale of the project."

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