Fibers, Oh My!.
Fibers, Oh My! # Written by Dale Weiler, last updated Oct 3rd, 2020
Twitter GitHub It’s been brought to the attention of many people in the game development industry that you can use fibers to parallelize your engines and games. This one presentation in particular: Parallelizing the Naughty Dog engine using fibers has been a talking point since it came out in 2015. However, it doesn’t quite go into the details enough to really explain why fibers are a good fit or how to actually implement them.
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