# Designing Game Systems That Teach Without a Tutorial

**URL:** <https://forum.devtalk.com/t/designing-game-systems-that-teach-without-a-tutorial/205514>\
**Category:** Game Dev Chat/Discussions\
**Tags:** ux, gamification\
**Created:** [3 July 2025 13:44 UTC](https://forum.devtalk.com/t/designing-game-systems-that-teach-without-a-tutorial/205514 "2025-07-03T13:44:18Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![AstonJ](https://forum.devtalk.com/user_avatar/forum.devtalk.com/astonj/32/7_2.png) [@AstonJ](https://forum.devtalk.com/u/AstonJ)\
**Post date:** [24 July 2025 01:05 UTC](https://forum.devtalk.com/t/designing-game-systems-that-teach-without-a-tutorial/205514/2 "2025-07-24T01:05:47Z")

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I don’t play many board games but for general video games I like those which expose things as you go, or where the initial parts of the game are the tutorials. What I really hate is playing a game and not knowing what I’m supposed to do, and at times I’ve abandoned games because of it. So I’d say make sure you teach people how to play the game as early on as you can and progress based on how well it appears the player has grasped the rules/gameplay :023:

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